In the first part of this article, I wrote about some of the major changes in the game regarding the justice system. In this second part, I want to write about some of the smaller changes that make the game a bit more enjoyable or functional.
First of all, mounts. Mounts are now considered collectible items and they are account bound. Once acquired, they can be used by every character you have created. This applies not only to mounts bought from the Crownstore but from the stables as well. The only difference is that you have to level the horses separately. When you go into the stable to feed your horse you are really just leveling the riding skill of your character, which is character specific.
When the game first came out, fishing was meant to be a skill that complimented provisioning. The caught fish were supposed to be used as ingredients for recipes. Unfortunately, this function wasn’t included in the game at first, thus rendering fishing rather useless. Fish still could be sold at merchants and used to unlock achievements but the player couldn’t help but feel that something was missing from the experience. Ever since then, fishing has improved. Now, the player is able to turn the caught fish into an ingredient, although it is not intuitive at all and I would have never figured out how to do it by myself. Thank you, random person in map chat! Basically, what you do is move the fish into one of the empty quick slots, and then activate it. This will show a rather hilarious animation of the character cutting the fish in a standing position. You have to see it to fully comprehend this visual experience.
I always felt that the game lacked a variety of colors, especially when it came to armor customization. Others must have felt the same way because, in order to fix this, dye stations have been added to major cities and posts.
As you can see, there are many colors to choose from and they can be unlocked by completing various achievements.
This was the main reason why I canceled my subscription after two weeks. Just to list some of the issues I had:
1. Character falling through the game immediately after logging in.
2. Character falling through the game after using a wayshirne.
3. Character falling through the game after pressing space to jump.
In all cases, this meant that my poor Khajit was transported into unprogrammed space where she kept falling into oblivion, while screaming in agony. There was no way to fix this; it happened at random. Even if I closed the game it would load my character falling again. The irony is that I never had this many issues during the beta. In lack of screenshots, I tried to recreate the experience in the following image.
I haven’t encountered this issue since I started playing again, so they must have fixed it. In any case, much like Goat Simulator, bugs became part of the in-game experience. I haven’t found one that really hinders the gameplay yet. Most of them are cosmetic and you get a good laugh out of it, if nothing else.
All in all, ESO went through a lot of changes for the better. Adding the justice system and other smaller functions really helped to make the game more enjoyable. The environment was always beautifully crafted and it really makes you want to spend time exploring it. With the monthly fees dropped it is much friendlier for your wallet as well. I’m glad I gave it a second chance.