A few weeks ago, I played my first Two-Headed Giant with Modern Masters 2 Magic: The Gathering cards. Modern Masters is limited run of reprinted cards from the early years of Magic. Two-Headed Giant is a special format in which you get to team up with another player, whether that’s someone you picked or someone else who is willing to play. During your team’s turn, you play at the same time as your partner, working to together to destroy the opposing team. Teammates can’t share the Mana (land) together, but can do many other things to help each other out. Each team starts out with 30 life with a minimum of 40 cards in your deck to play. The first team to a life total of zero loses the game.
My brother-in-law and I had one win and two losses. We were OK with that because either way we were getting cards from probably one of the most expensive set to come out currently. The price we paid to do the event was actually cheaper than was to buy a bunch of packs from the set, as weird as that seems. The limited run of the set makes the price of booster packs skyrocket. Once the booster packs or booster boxes are gone, that’s it. Wizards of the Coast isn’t going to be reprinting these cards again, so grab them while you can.
I was a little worried about Two-Headed Giant going into the event, but the worst case scenario was that I wouldn’t like the game idea and just walk out with a bunch of pretty darn awesome cards. I was happily surprised. It definitely was a lot of fun playing as a team, but it was a bit weird to adjust to a game of Magic with teams of two. After I got started playing halfway through the first round, I was pretty much hooked on the idea just because it’s extremely different from the one-on-one I usually play. My brother-in-law and I ended up talking about it nonstop on the way home.
There are some things that you just have to give a chance, since you never know for sure what the outcome will be. The one win we got was actually a surprise win. We had been beaten down to a pretty low life total, but somehow we managed to get rid of all of their creatures in one turn. Unfortunately, little by little the other team was able to put creatures back out each turn. My brother-in-law and I had quite a few of creatures out, but the other team could still block and take us down soon. As a final push, I cast a spell that turned one of the tokens we had on the battlefield in a 5/5 Flying creature along with casting a spell on three other creatures to give them a +2/+2 and Flying. We went in swinging with all of our flying creatures and the other team couldn’t block because they didn’t have creatures with flying to block. Our total hitting power was 27 and they had 21 life total. Boom. That was an awesome way to win the game.
If you get the chance to play Two-Headed Giant, I highly recommend it. As the saying goes, two heads are better than one.
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