Kickstarter Interviews: IronOaks Games ‘For The King’

I had the opportunity to interview Gordon Moran, the art director for IronOak Games’s new Kickstarter, For The King. For The King is a turn based RPG based off IronOak’s designer Colby Young’s board game.

What inspired you to create this game?

For The King was inspired by our game designer Colby Young’s board game, The Black Gate.  It’s an homage to traditional RPGs and we wanted to bring back traditional RPG gameplay but updated with modern mechanics and a streamlined user experience. We’re all huge fans of the RPG genre and we wanted to make a game that took our favorite experiences from the games we grew up with. The sense of exploration and adventure in the Ultima series, the exciting combat from the Dragon Quest games, and the unpredictability of the randomly created dungeons from NetHack.

How did you get into game design?

For our designer, Colby Young, game design began as a personal hobby, creating physical table top game experiences to be enjoyed with friends. His passion for RPGs and fantasy games influenced the types of experiences he would craft. Being trained in video game arts and possessing a technical capability to learn, he was able to turn these creations into a digital experience.

What are you most excited about with this game?

The online cooperative roguelike experience is not something we’ve seen in many other games. Being able to experience an unpredictable adventure with your friends is a fresh take on the genre. For The King is built around the highs and the lows of adventuring, and the experience is so much richer when you’re able to share it with friends or even other members of the community.

Do you see this becoming a game franchise, or is this just a one-off Kickstarter?

We would absolutely love to make For The King into a franchise. Our first priority though is to have FTK be a living project by continuously adding content and updates, as well as expansions. This includes new game modes, new adventures, and new places to explore. We have a ton of ideas and before we even consider a sequel we want to make FTK the richest possible experience.

How would you reassure backers that are nervous about Kickstarter projects?

Take a look at who is making the game. In most cases you’ll find it’s an experienced team of developers who are very passionate about what they’re doing. There have been a few high profile games that have under delivered but many many more that have gone on to create award winning titles. Kickstarter is a great chance to get in on the ground floor and actually help shape the development of a game. Plus typically there are a bunch of great rewards to be had for pledging your support.

What would you tell people that are on the fence about this game?

If you’re a fan of traditional RPGs or are looking for a fresh take on roguelike games, For The King is definitely a game you should look into. We’re offering many great rewards that give our backers a chance to become a part of this project. Backers can have a ghost with their name appear in game, be immortalized as a statue for all to see, even appear as a dead adventurer for others to stumble upon.Not to mention we’re giving away tons of backer exclusive character skins as rewards for the overwhelming support we’ve already received. The opportunity to become a part of this project is only available to backers, so if you think you’d be interested in For The King have a look at our Kickstarter campaign. Your support would be most appreciated!

If interested, you can help fund their Kickstarter here.

 

Erik Larson
I love writing, and I love video games. Co-Founder of Giant From The North. I'm frequently watching twitch, playing too much Hearthstone, and working my day job. I'm always on twitter, please feel free to chat me up.

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