GemPacked Cards- A Kickstarter Preview

GemPacked Cards
August 21, 2015

  Do you remember when Bejeweled came out and it took over every aspect of your life? No? Just me? I have a lot in common with birds, in that if I see something shiny I latch onto it and don’t let go. Bejeweled was better than real jewels, with shattering combos and shimmering matches flooding the screen without all the expense and moral ambiguity. Did they use blood diamonds…

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Deep Sea Adventure: Blub Blub Blub

August 11, 2015

How long can you hold your breath? My record is four minutes, but that was above water and I was super bored. Now imagine you are a deep sea diver and your air runs out. How long do you think you could hold your breath then? Deep Sea Adventure will help you answer that question, but believe me, the answer is a lot shorter than you’d like it to be….

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Monster Allegiance – A Kickstarter Preview

July 25, 2015

In Monster Allegiance, players control a hand of mystical beasts and creatures with different strengths and weaknesses. Looking at the pixel art, it calls to my mind the early days of Pokemon, with scrawny lizards evolving into fire-breathing dragons to destroy other monsters. Each fighter has an element type (Water, Fire, Air, Earth, and Lightning), Rarity, and strength values on each side of their card. Every element type of monster distributes…

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Two-Headed Giant – A Magic Experience

July 22, 2015

A few weeks ago, I played my first Two-Headed Giant with Modern Masters 2 Magic: The Gathering cards. Modern Masters is limited run of reprinted cards from the early years of Magic. Two-Headed Giant is a special format in which you get to team up with another player, whether that’s someone you picked or someone else who is willing to play. During your team’s turn, you play at the same time as…

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Guns and Steel: From Dirt To Space

July 16, 2015

The knight crested the ridge, out of breath from lugging his heavy suit of armor up a steep hill. But his people needed protection, and duty outweighs comfort. As he regained his strength, his eyes focused on a small pair of soldiers in the distance. One soldier seemed to light a torch and touch it to the large metal tube next to the men. Before the knight could even realize…

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Darkrock Ventures: Armageddon Reimagined

July 8, 2015

Space, the final frontier…for mining. After seeing a couple of games recently about space mining pop up (Super Motherload and Periorbis) on Kickstarter, I was worried that Darkrock Ventures from Magic Meeple and Gamelyn Games would get lost in the mix. But with my confidence in Michael Eskue, designer of Council of Verona, I broke out this colorful game looking forward to a grand time in the vacuum of space…

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Calling All Artists! – Guild Wars 2

Title
June 30, 2015

Hello dear readers, master artists or doodlers extraordinaire alike! If you haven’t logged in lately, or at all, you may not have noticed that ArenaNet’s Guild Wars 2 has been undergoing a serious metamorphosis in preparation for the release of their latest expansion, Heart of Thorns.  Skills and abilities have been rebalanced and redesigned to a point, Lion’s Arch (a central city in the game that was destroyed in a…

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Ganster Dice: Roll, Shoot, Snitch

June 29, 2015

Have you ever broken the law on purpose? Did you rob a bank or sell illegal goods, knowing full well that your actions were not in line with truth, justice, and the American way? In Gangster Dice, players have to deal with the aftermath and behind-the-scenes scheming that made organized crime hum during the Prohibition era. You’ll need give a show of force, strong-arm the streets, or even snitch out…

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Stac: Stic Stac Stop Me

June 29, 2015

Usually, I like to play board games to escape into an incredible setting, like a city under attack by gigantic monster or a fantasy realm with magical creatures and heroes. These games live and die under their theme and try to build mechanisms and gameplay around those scenarios. But growing up, I loved playing chess. Here was a game that was a mental battle taking place on a board with…

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Origins Postmortem: The View of a Starting Designer/Publisher

By Eugene Shenderov As an indie game designer and publisher, one of the most important things one can do is go to game conventions. These are the largest gatherings of people with shared interests that you will ever have access to, and it is important to maximize the effective use of your time at these high-impact events. The first con I went to (Geekway) my main role there was to…

June 16, 2015
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