Origins Postmortem: The View of a Starting Designer/Publisher

By Eugene Shenderov As an indie game designer and publisher, one of the most important things one can do is go to game conventions. These are the largest gatherings of people with shared interests that you will ever have access to, and it is important to maximize the effective use of your time at these high-impact events. The first con I went to (Geekway) my main role there was to…

June 16, 2015
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Buried in Board Games (and Loving It!), Part Two

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June 10, 2015

How today’s modern glut of games is like the future of manufacturing everything at home, via 3D Printing & Etc. By the Ogre of the Ozarks, Christopher N. Carroll Welcome to the second part of my Op-Ed piece, in which I try to figure out what is going on in the world of board games! In part one, I started to look at just a few of the types of…

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Buried in Board Games (and Loving It!), Part One

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June 5, 2015

How today’s modern glut of games is like the future of manufacturing everything at home, via 3D Printing & Etc. By the Ogre of the Ozarks, Christopher N. Carroll This is an old-fashioned, two-part Op-Ed piece, in which I try to figure out what is going on in the world of board games! A little background first: I began to do a little research into crowd-sourced tabletop (non-electronic) game-creating biz…

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Out of Place Game Designer

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June 3, 2015

Hello there I’m Thomas A. Novosel and I am writing for Game Creator Social Forum today. I have been unsure of what to do lately when it comes to my own work and figured since I am feeling out of place; I should discuss that feeling. That where I am, and where I am going is not where I want to go as a game designer. So what is this…

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How BGG Should Improve for the Board Game Industry

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May 29, 2015

By Eugene Shenderov WARNING: Rant incoming in 3… 2… 1… After having used Board Game Geek for almost half a year, I have a few observations that may be useful to others trying to use the site. 1. Get something for the splitting headache you are about to get. 2. Put on some calming music. 3. Look at the BGG site. 4. Give up and go for a nice long…

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Game Design: What does a Sell Sheet Need to Do?

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May 26, 2015

  By Michael Lohr Personally, I rate sell sheets three ways: Strong- I already want to play and buy the game, Adequate- It’s a successfully displayed outline of a game, and Weak- fails both of the other two. Im not saying that your sell sheet has to be a perfectly set sales snare, but I’ve seen sell sheets that are. Above all though, I need a sell sheet to convey…

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Game Conventions and You

Game Con!
May 21, 2015

By Eugene Shenderov Hello everyone! Last weekend, I went to Geekway to the West, a board gaming convention in St. Louis, and I thought I would share my experience with all of you lovely readers. Geekway is a (relatively small convention, with 1,300 visitors this year. They are growing year to year, and initiated a few things this year that will keep me coming back as a game designer. The…

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What is Open Gaming?

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May 19, 2015

Howdy Guys and Gals! I’m Thomas Novosel and I am writing for Game Creator Social Forum today. The topic I am going to discuss today is about Open Gaming and what that can mean for RPG Designers everywhere…so… “What is Open Gaming and how can it help me?” Open Gaming is a movement that has taken place in the Tabletop Role-Playing Game industry where designers and publishers have started moving…

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Why should I make a “Free” Role-Playing Game?

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May 11, 2015

Howdy Guys and Gals! I’m Thomas Novosel and I am writing for Game Creator Social Forum today. The topic I am going to discuss is aimed towards Tabletop Role-Playing Game Designers and it is: “Why should I make a Free Role-Playing Game?” Now as a game designer myself who enjoys writing RPGs, I have found that free games do not bring money in from their sales. However, there are more…

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Build Together (Franken’RPG)!

Darn Kids! Cover
May 10, 2015

Hey there! It’s me, Thomas Novosel and I am writing today’s article for Game Creators’ Social Forum. Last time I talked to you about bringing family into Tabletop Role-Playing, this time I am going to chat about building Role-Playing Games together. I design Role-Playing Games, and I love to play them with my family. But with the rise of games like Minecraft (I know it has been around for awhile…

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